
I can understand why, but I didn't find it fair when I can only deal one hit per attack card while an enemy could do up to 8 or 9 (looking at YOU Larxene!!!! ).Ĥ. Maybe that's just a personal nitpick though.ģ. Dodge rolling is nice to have, but there are many attacks I felt you should be able to block against. Even when using map cards that raised the drop rate wouldn't help sometimes.Ģ. There were several times when I was trying to get some cards (more specifically enemy cards), some other card would drop instead. But I have to say, there are some parts of Re:CoM I didn't like.ġ. It involved a sense of strategy I normally wouldn't use in other games. While CoM (or Re:CoM I should probably say) isn't my favorite in the series, I by no means hate it. I just don't see their reasoning.Īlso, I loved the learning curve the CoM had I mean, if you played through the entire game, most players would have a good understanding of how the card system works by the end, and isn't that the important part? I'd say one of the most appealing parts of the game is how well it teaches you the battle system you start out being completely confused, but you learn the more you use it, and the more you use it, the better you get at it. In fact, I'd say CoM pulled off a dumbed down system of this "cues" thing you mentioned, yet no one seems to enjoy that. Then, you mention stuff like "looking for cues" (which I admit, I absolutely loved that about KH, most notably KH2), but the average player would play through the other KH game by mashing X or spamming commands I rarely see players actually observing for cues and countering it to their advantage. Yeah see, that's the thing! People say the gameplay is frustrating because of the "luck", yet so many love games like Pokemon which is HEAVILY dependent on luck. I myself didn't make very much use of zero cards during my playthrough, because I was honestly more interested in getting to my Proud/Critical run of 2FM and wanted to beat the game as soon as possible. I didn't HATE it, not by far, but it has.a learning curve of a sort. Maybe I'm just incredibly bad at designing decks, but honestly, Sonic Blade and Lethal Flame made things much more fun later on.Īgain, just my own personal experience with the game. Cards are too sudden, I feel as if we're all used to the concept of "look for cues and counter when you find an opening in the pattern." Chain just.felt like "oh, here's a card that I KNOW will beat you! aaaaaaaaaaaaand Pirate heartless card, it's gone and I'm dead," or some derivative. I feel like some people hate this concept of "chance," because it throws a lot of irons into the fire at once. Normal strategies stop working, and it all ends up coming down to chance. The all-zero card became pretty annoying halfway through the game, not to mention that most notably the final set of bosses created a pretty nasty difficulty curve. Admittedly, the more you play it, the more you can build your own strategy, but not a lot of people like games that force the concept of deck-building and going up against an opponent's deck when they can use the same trump cards that you can. The gameplay is frustrating, it's mostly up to the luck of the draw, which can be a double-edged sword.
#Enemy cards chain of memories ps3
Can someone please tell me why? I really do want to know, because from what I can tell so far, it's just blind hate because the game is "different", and personally, I don't consider that as a valid reason at all.Īfter finishing my first play-through on the Re:Chain PS3 release, I can DEFINITELY SEE where all the rage comes from.

Yet the majority of the KH community that I've seen absolutely despises this game, and with no particular reason either. People love games like Dark Souls, which forces you to fight cautiously and conservatively, which can almost be kind of compared to Chain of Memories' battle system. Do people just not like it because it's not a button masher? And if that's the reason, does that mean these people dislike all games that aren't button mashers and require thinking?I really don't understand. It required legitimate strategy and thinking you can't mash X to win, because every attack you do has a cost to it that you must consider the repercussions to. What is it about the card battle system in CoM that people hate so much? I absolutely adore it it's a pleasant change of pace from the button mash-y action that was KH1. I never particularly understood people's reasoning for this.
